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Snakyval

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Devlog

  • Packing more fun
    January 26, 2025 by HonzaMatousek
    1
    The jam’s Snakyval is done, but I am working on better version. Interesting times are ahead. New mechanics, new levels, more fun. But how to cram it into 32 kB together with code, graphics, sounds... Continue reading
  • The tale of masks
    January 19, 2025 by HonzaMatousek
    1
    Hello, it is Sunday again, another Snakyval article. This time I am going to talk a little about carnival masks and the cutscene system. Carnival masks One of the ideas sparked by the jam’s festival... Continue reading
  • Making snake snake
    January 12, 2025 by HonzaMatousek
    1
    Hello again, first tech article from my PICO-8 journey is here. This time I’m going to walk you through the ways the snake is rendered and moved in Snakyval. One of the biggest hurdles in jam game d... Continue reading
  • Post jam reflection
    January 05, 2025 by HonzaMatousek
    1
    Hello! As promised, here are my thoughts after completing the 6-day game jam and making some bugfixes. It was an interesting experience. The jams at FIT CTU First, let me talk about the game jams at F... Continue reading
  • Post jam update and bugfixes
    December 29, 2024 by HonzaMatousek
    Hello, voting in CTU FIT 2024 Christmas game jam has just ended and my game unexpectedly won the jam (I think that there were games that would deserve it more). First and foremost - thank you all for... Continue reading
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